@startuml
sprite $surround_sound [48x48/16] {
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!define MATERIAL_SURROUND_SOUND(_alias) ENTITY(rectangle,black,surround_sound,_alias,MATERIAL SURROUND_SOUND)
!define MATERIAL_SURROUND_SOUND(_alias, _label) ENTITY(rectangle,black,surround_sound,_label, _alias,MATERIAL SURROUND_SOUND)
!define MATERIAL_SURROUND_SOUND(_alias, _label, _shape) ENTITY(_shape,black,surround_sound,_label, _alias,MATERIAL SURROUND_SOUND)
!define MATERIAL_SURROUND_SOUND(_alias, _label, _shape, _color) ENTITY(_shape,_color,surround_sound,_label, _alias,MATERIAL SURROUND_SOUND)
skinparam folderBackgroundColor<<MATERIAL SURROUND_SOUND>> White
@enduml